Are all GRAIN ROT Vessels documented?
No. This page intentionally leaves an unverified full roster as TBA.
GRAIN ROT vessels wiki: understand fragile wooden bodies, what happens when one breaks, how Spark re-hosting fits the run, and which body details remain TBA.
See the wooden-body loop in context.
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This GRAIN ROT Vessels wiki page separates the confirmed loop from details that still need a current-build check. GRAIN ROT sends one to four players into cursed Deep Layers. Break furniture for scrap, use the Grinder for gold, extract by Elevator before the Corrupted overwhelm the run, then use the haul to rebuild the Outpost. Use it as a run-side reference, not as a promise that an unverified symbol, price, spawn rule, or named variant works the same in every seed.
The practical goal is simple: make one safer decision at a time, keep a return route, and turn a completed extraction into useful persistent progress. When a result is uncertain, preserve the haul and compare notes after the run.
| Fact | Detail |
|---|---|
| Platform | Steam PC |
| Mode | Solo or up to 4-player co-op |
| Core setting | Cursed, procedurally shifting Deep Layers |
| Topic | Vessels Wiki |
| Body type | Fragile wooden Vessel |
| Pilot | Living Spark |
| Full named roster | TBA — intentionally not invented |
| Source boundary | Steam listing and current player-observed guidance; unconfirmed details are marked TBA |
Vessels are the fragile wooden bodies possessed by Living Sparks. They are central to the game’s extraction loop because a body break changes the team’s mobility and recovery problem before it changes the loot plan.
The reliable foundation is the same whether you are solo or in a group: a Living Spark uses a wooden Vessel in a procedurally shifting Deep Layer, valuable items must survive long enough to reach the Elevator, and the Outpost only benefits from what actually comes home. That is why vessels wiki advice should start with position, team condition, and an exit rather than with a supposed optimal trick.

A useful observation tells you what changed: a sound, a symbol, an unsafe route, a damaged Vessel, or a possible resource. It does not automatically tell you to push deeper. Pause long enough to name the change, identify who can act on it, and decide whether acting would leave the Elevator route exposed.
This avoids a common early-run failure: the team notices something important, everyone moves toward it, and nobody retains a shared plan for regrouping. If the current floor becomes noisy or confusing, backing out with a small haul is a successful run rather than a wasted attempt.
In co-op, say the location, the pressure, and the intended action: “Elevator side, Vessel broken, regroup,” is more useful than a long description. Solo players can apply the same discipline as a mental checklist. The game rewards decisions that leave you a second option when the first path becomes unsafe.
With that baseline in place, the next question is not “can we continue?” but “what does continuing cost if the situation worsens?”
The important Vessel decision is not a tier ranking; it is whether the current body and route can still support a safe extraction.
Use the table as a decision aid, not a hidden-stat calculator. GRAIN ROT has changing layouts and evolving community knowledge, so a precise number without an in-game check is less useful than a conservative threshold: protect value when recovery is uncertain, and test risky ideas only when the team can afford the result.

| Situation | Action | Why it is safer |
|---|---|---|
| Your Vessel is intact | Use it to keep the group mobile and oriented | Preservation retains options |
| Your Vessel breaks | Switch to a Spark recovery plan | The player is not automatically removed |
| You hear of an alternative body | Check it in the live build | Names and stats are not yet authoritative |
| The group is carrying value | Avoid body-risking experiments | Secure the haul before testing |
Breaking an object, spending a resource, taking a deeper route, or splitting the group can remove options. Before doing any of those, confirm what the team keeps if the attempt fails. If the answer is “nothing useful,” choose the reversible option first: regroup, scout, mark the route, or extract.
That same habit makes progress steadier. One secure extraction can improve the Outpost and make the next attempt more informed; a speculative loss often repeats the same first minutes with no new advantage.
The official core premise confirms wooden Vessels and re-hosting, but it does not provide a complete official catalogue of named bodies, stats, or unlocks. This wiki therefore does not turn isolated reports into a full roster.
Avoid turning player reports into universal rules. A report can be valuable evidence of an interaction, yet it may come from a particular layer, patch, item state, or group setup. Record the context before copying it: where it happened, what the Elevator offered, what the team carried, and whether the result was repeated.

A named Vessel needs a clear current-build visual, source, availability, and observable effect before it earns a row.
The useful follow-up is to connect this observation to the broader run: does it make extraction easier, reduce the danger to a Spark or Vessel, change the value of scrap, or simply create a new risk? If it does not answer one of those questions, do not let it pull the team away from its plan.
Exact alternative-body names, attributes, locations, and upgrade interactions remain TBA until consistently verified.
The useful follow-up is to connect this observation to the broader run: does it make extraction easier, reduce the danger to a Spark or Vessel, change the value of scrap, or simply create a new risk? If it does not answer one of those questions, do not let it pull the team away from its plan.
A fragile Vessel raises the cost of a deep extension. If the body is threatened, the group may lose the ability to carry value, guide a Spark, or reach the Elevator together. That makes an earlier extract a practical body-management choice.
A conservative guide is especially important while the live knowledge base is still growing. The Steam description confirms the broad systems—Sparks, Vessels, Deep Layers, the Elevator, Corrupted pressure, the Grinder, and the Outpost—but it does not publish a complete numerical database. Tables on this site therefore distinguish a confirmed loop from TBA details instead of filling gaps with invented stats.
Use position, team condition, and exit access instead of unverified tier labels.
If the observed result matters to your next run, verify it again after a patch or compare it with a concise report in the community. Keep the claim narrow: “this happened in this setup” is more useful and more durable than a broad claim about every seed.
Report the body, context, and observed interaction; do not infer a universal stat from one run.
If the observed result matters to your next run, verify it again after a patch or compare it with a concise report in the community. Keep the claim narrow: “this happened in this setup” is more useful and more durable than a broad claim about every seed.
Check the current build before treating a named effect, numerical cost, channel name, exact spawn condition, or complete roster as settled. The official Steam page is the source for the game’s core premise and player count; the verified Discord is the best route for patch-sensitive questions. Do not use copied invite links or anonymous “full databases” as authority.
No. This page intentionally leaves an unverified full roster as TBA.
The Living Spark enters Spark mode; see the Spark guide for the safe-recovery approach.
No. This guide labels build-specific values, full rosters, and unverified names as TBA rather than guessing.
Next: Spark guide. It continues the decision from this page into the part of the run that protects your haul.
Matched by build plan, shared topics, and guide progression — not random related links.